Creation Framework: Half-breed, Pick Method, Without Profession

PHASE 1: ATTRIBUTES
-------------------
1) Dominant/Recessive Races
Dominant - Human
Recessive - Fordan

Racial Abilities: Human Spirit, Skilled, Bonus Edge: Skill Focus
                  (Scientific)

2) Primary Attributes
10, 9 , 7, 7, 5, 4
Human - 10, 11, 10, 7, 7, 5
Fordan - 10, 9, 9, 7, 8, 7

- Human -            - Fordan -
Bearing:      5      Bearing:      7
Agility:      7      Agility:      8
Perception:  10      Perception:   9
Strength:     7      Strength:     8
Vitality:    10      Vitality:     7
Intellect:   11      Intellect:   12

- Final -
Bearing:      5
Agility:      7
Perception:  10
Strength:     8
Vitality:     7
Intellect:   11


3) Favored Attributes
Intellect, Perception


4) Secondary Attributes
Stamina:    +1
Swiftness:  +2
Willpower:  +0
Wisdom:     +2

5) Favored Reaction
Wisdom


PHASE 2: NATIVE SKILLS
----------------------
Language: English +4
Language: Fordan +4
Knowledge: Culture (Earth, Fordan) +3
Knowledge: History (Earth, k) +3
Knowledge: Race (Human, Fordan) +2


PHASE 3: BACKGROUND
-------------------
1) Select Background Package
Homeless - Conceal +1, Legerdemain +1, Observe +2, Stealth +1, Survival +1

2) Optional: Choose a Flaw
Weak
Everyman


PHASE 4: NO PROFESSION
----------------------
1) Apply 20 picks for ranks and specialties for skills.
Armed Combat: Blades (Knife) +2, Athletics: Run +3, Enterprise:
Streetwise +3, Legerdemain +2, Observe (Spot) +3, Science: Physical
(Mathematics) +3, Survival +1

2) Free Edge
Eidetic Memory

4) Ability
Utilitarian

==========================================================================

Name:                John Doe
Race:                Human
Background Package:  Homeless
Advancements:        0
Experience:          0000 / 1000


Attributes     Reactions   Test Modifiers       Sec. Attributes
----------     ---------   --------------       ---------------
Brg:  5 / +0   St: +1      Disease:      +1     Courage:    4
Agl:  7 / +0   Sw: +2*     Poison:       +1     Defense:    7
Per: 10 / +2*  Wp: +1      Stun:         +1     Health:     8
Str:  8 / +1   Ws: +3      Temperature:  +1     Renown:     0
Vit:  7 / +0               Weariness:    +1
Int: 11 / +2*              Dodge:        +2
                           Initiative:   +2
                           Domination:   +1
                           Fear:         +1
                           Mind Effects: +1



Racial Abilities        Edges                Flaws
----------------        -----                -----
Human Spirit            Eidetic Memory       Weak
Skilled                 Everyman
Bonus Edge: Skill Focus Skill Focus (Scientific)



Order Abilities
---------------
Utilitarian


Skill/Group       Skill       Specialty      Ranks    AM    MM    Total
-----------       -----       ---------      -----    --    --    -----
Armed Combat      Blades      Knife            2       0            2
Athletics         Run                          3       1            4
Conceal                                        1       2            3
Enterprise        Streetwise                   3       2            5
Knowledge         Culture     Earth
                              Fordan           3       2            5
Knowledge         History     Human
                              Fordan           3       2            5
Knowledge         Race        Human
                              Fordan           2       2            4
Language          English                      4       2            6
Language          Fordan                       4       2            6
Legerdemain                                    3       0            3
Observe                       Spot             5       2            7
Science           Physical    Mathematics      4       2     2      8
                  Space                        2       2            4
Stealth                                        1       0            1
Survival                                       3       2            5



Equipment
---------
Knife, clothing, backpack, 3d6 x10 credits, assortment of simple, yet
inexpensive scientific equipment



Notes
-----
Racial Abilities:
   Human Spirit - +1 Courage
   Skilled - +1 rank to Survival and Science: Physical
   Scientific - Gain a +2 bonus to Science: Physical (Mathematics) and
                Science: Physical (Logic) tests.  They also gain 2 ranks
                to spent on one Science skill or split between two Science
                skills.

Abilities:
   Utilitarian - You may ignore up to a -3 penalty due to lack of or
                 improper equipment and double any bonuses conferred by
                 equipment for Computer Use, Engineering, Repair, and
                 Science tests.

Edges:
   Eidetic Memory - All academic tests of TN 5 or less are automatically
                    successful and those with greater TN's are granted a
                    +2 bonus.  This includes physical skills used as
                    academic tests and academic skills used as physical
                    tests.
   Everyman - Increase the difficulty of recognition tests by +5 TN.

Flaws:
   Weak - Increase all injury penalties by 2.  For example, Near Death
          would have a -11 penalty instead of -9.